For a psychology research project we're looking for short (ca. 5 minute) single-player games to observe people's basic motivation. We would like to ask people to list games that provide the closest possible (even if not perfect) fit to each description. We need 2-3 promising candidates for each of the following 3 categories.
We would be happy with anything we can use, build on, mod, change slightly etc. to fit our purposes.
A) Game that taps into affiliation
Affiliation involves being emotionally close to others and establishing new relationships. The game should revolve around meeting other characters. I.e. through simple means (clicking certain actions) one can explore possibilities to meet friends. Requests to establish relationships should be accepted in most cases, because the player is well-liked. This liking not related to status or performance, but to the warm fuzzy feeling of friendliness. When getting to know each other, many commonalities between player and character emerge and are happily acknowledged.
B) Game that taps into achievement
Achievement involves mastering difficult goals. In achievement games you would solve several quests by using some ability (speed, spatial thinking, strategy use). It should adapt to the player's ability, so that it is always possible to solve 60-70% of the quests. Player's should be able to improve their abilities and results with some training. Results should always be related to the individual performance, so there is no high score ranking with others or some such.The goal of this game should simply be to remain focused on a task of moderate difficulty, trying to become better at it.
C) Game that taps into power
Power involves obtaining social status and influencing other people. A power game would involve influencing characters and yielding reactions. It should have a low difficulty and work without points (kind of like a cheat mode maybe). In other words: Influencing other people should be easy, not dependent on achievement or liking. For example, the ability to change the lives of others could be due to insurmountable and unquestionable status differences between the person playing (e.g., a deity, a biologist) and the characters of the game (sticking to the example: mortals, ants).
Now, we hope to find resources we can re-use for our games. We don't have the ambition to create new games and many games already suit our needs. We only need the game to have at least 10 events relevant to the motive and to log these events (so we can align it with the reactions of our participants). If we can change it to do that, that'd be cool too.
Probably many quite simple games have been lost in the drawers of computer science students who made them as finger exercises and homework. We would only use these games in our research setting, so there is no commercial interest involved.
Many thanks in advance and best wishes from the whole lab!
we edited this in response to some comments