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I was designing games in unity with some friends but none of us have a mac so none of us can download the apple sdk. To use the sdk, we will have to run a virtual machine with osx on it. Virtualization is disabled on most PCs by default and I was wondering if there was any way to change that without rebooting into the bios. If not, how would I change it in the bios? Thanks for your help.

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closed as off topic by Tetrad May 24 '11 at 3:02

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Since Unity runs in Windows, I'm not even sure why you'd even need to do this. – Tim Holt May 24 '11 at 15:36
@Tim you can't build the iOS version without OSX. – Tetrad May 24 '11 at 15:41
Aaahh ok hadn't thought of that, thanks. – Tim Holt May 24 '11 at 17:37
I was looking into it and there's something called boot-132 that I could use. Unlike a hackintosh, it doesn't violate the DMCA and the only part of apple's EULA that it violates is the "you can't install this on a non apple labeled computer," but that's easy. Put an apple sticker on your computer case. – Ryan Jun 16 '11 at 21:16

You can't run "legally" OSX on a virtual machine. In fact, Apple grant licenses for their stuff only, so you can't run OSX on a non Apple computer, even if it is virtually.

But there is some way to do it using Virtual Box or VMWare and a slightly modified version of osx...

For more informations, see this StackOverflow link, "Is it possible to run OSX in a virtual machine?":

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I was thinking of that, but will I be able to run the apple sdk on vmware or virtual box? – Ryan Jun 16 '11 at 21:13
I'm currently running OS-X Snow Leopard on Virtual Box 4 (under Linux) and all is fine. I can use the apple SDKs, Xcode etc. or even run World of Goo. The only problem is that Virtual Box is limited to OpenGL 1.5 as far as I know... (there is no official support for OS-X). So you can compile, but you will probably be unable to run 3D applications (I send compiled app using 3D on a real Mac to test them)... except this problem that's ok. – Valkea Jun 16 '11 at 22:54

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