A shader has values that are per vextex and values that are per call.
Can you have values that vary only per triangle or quad
And can you have values that vary only per pair. Of indicies in a glmultielementsdraw or equiv?
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A shader has values that are per vextex and values that are per call. Can you have values that vary only per triangle or quad And can you have values that vary only per pair. Of indicies in a glmultielementsdraw or equiv? |
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