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I have a lot of complex objects in a scene and im looking for an efficient way to find which object a fired bullet hits and to find the hit coordinates. It would be best if there was a lightweight library to do this. it seems that PhysX can do this, but i didnt find a way except to give every face in every mesh a physX system and that seems to become a bottleneck.

thanks in advance.

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merged by Ricket May 20 '11 at 18:08

this question was merged with detecting the coordinates where a bullet hits a mesh because it is an exact duplicate of that question.

    
possible duplicate of detecting the coordinates where a bullet hits a mesh –  The Communist Duck May 20 '11 at 16:05

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