Lets say you have a high scoring game like geometry wars, why type would you use for the score and how should you handle overflow?
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Depending on the scoring system in your game and the type you use you may never need to wrap. For example, an unsigned 64-bit integer can hold a maximum value of 9,223,372,036,854,775,807. Long before games get close to that most would start displaying problems rendering a number that long in the UI. It would also take an awfully long time to rack up a score that big so it's not really worth worrying about. Depending on how you implement a leaderboard (i.e. use a third-party system for online scoreboards) then the format of the score may already be decided for you on their servers. |
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