I'm trying to figure out if I should refurbish and refactor a game I and some friends have made. It's released on kongregate and wasn't a super hit but I feel there's a lot of interesting techniques and solutions going on that new or intermediate developers would like to see. The only thing that's holding me back is that I don't know if people are interested in it at all. Would you be interested in buying the source code and assets for this game?
Check it out and you'll see that there's a lot of things happening in the game. If we packaged it and sold it, we would of course tidy it up a bit which would involve more work so I would really appreciate your honest opinion.
We've looked around and haven't found actual released games in the unity3d asset store. Maybe we just didn't look enough though. We're thinking of setting a price tag of between 150 and 200€. What's your opinion on this price?
And in general, what's your opinion on selling assets and source code? Should I be wary of any legal implications (like my customer licensing my stuff and then forbidding me from selling it)?
I posted this over at UnityAnswers as well but I know I rather go here for gamedev questions so I'm hoping other unity devs will drop by here too.
Edit: Reconsidering after getting some great advice we'll probably rip out the assets only and market those as space stuff or something. We'll then market the assets with the help of some free classes of code showing off some of the examples that were hard for us to do when we were (more) beginners. The unify wiki might benefit from having some of the code that we've done and that isn't all that hard but a bit tedious.
If we actually "finish" the game (it is indeed an asteroids spinoff and was never intended to be anything else, apart from some sandbox modes we've been experimenting with) we'll probably sell it with a decent price tag for an indie game like this.