I'm making a javascript game engine for fun and one thing I noticed was that my laptop runs super hot with the simplest game mechanics and that my game is doing about 600 updates per second.
The graphics is already capped at 60 fps, but I'm wondering if I should limit the update cycles so my processor doesn't get owned on the simplest games.
I think the answer is yes, it is just that I've never heard of anyone doing this before, so I wanted others opinions.
EDIT: the answerers have led me to realize that the update cycle should be limited on all platforms not just JavaScript.