I am looking to test a network game with say, 10 or more users, on a mobile device. Think of it like an MMO with a lot less users. (Assuming I can get 10 running, I'd test for more users later)
The test is for two reasons :
- To see if and how the server will handle that many users
- To see the performance on the client side (seeing how it has to update/render all these objects on a mobile device)
How would I go about testing 10 or more users? Unfortunately I do not have 10 devices to test on, only one. I've seen a few MMOs available on Android/iPhone. How do these developers go about test their game on devices?