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I'm doing a diploma thesis about the development of games with freedom to choose or open world.

Topics will be i.e. development issues in programming and the design itself, mechanics etc.

For that I need literature and lot's of it. Do you have any suggestions?

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closed as too broad by Anko, Josh Petrie Dec 14 '15 at 16:37

There are either too many possible answers, or good answers would be too long for this format. Please add details to narrow the answer set or to isolate an issue that can be answered in a few paragraphs.If this question can be reworded to fit the rules in the help center, please edit the question.

Designing Ethical Dilemmas - Slides and Audio http://designrampage.blogspot.com/2009/06/designing-ethical-dilemmas-slides-and.html

Interesting Mechanics by Brian Green http://psychochild.org/?cat=248

Design lessons by Brian Green http://psychochild.org/?cat=12

Games and storytelling, includes controlled branches - Ruben R. Puentedura, Ph.D http://hippasus.com/resources/gameandlearn/slides/7_GamesAndStorytelling.pdf

Permanent Death - The Complete Saga (play-through with one life in an open world, no restart) http://drgamelove.blogspot.com/2009/12/permanent-death-complete-saga.html

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Thx for your respond! I'll look into these the next two weeks. Didn't have time to do it yet, since I was pretty occupied with projects and exercises at university... – Hödl Patrick Jul 14 '11 at 0:29

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