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I've been developing a modification for the Source engine for well over a year, but am now facing some troubles with the weapons, gamemovement (player physics) and player feedback from explosives.

This is all because of my weakness in mathematics!!!

What books, tutorials or any other various texts could you recommend (that have helped you).

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closed as not constructive by Tetrad Sep 23 '12 at 19:01

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Since there is not really the "one true answer" for this, you might want to consider marking this a community wiki post. –  Rachel Blum Jul 22 '10 at 18:16
    
When you ask users to create a list of answers, the question should be marked community wiki. I converted this question. –  Robert Cartaino Jul 23 '10 at 1:20
    
Any 3D graphics development requires a decent understanding of linear algebra. Vector math tutorial for 3D Computer Graphics is by far the best resource for learning vectors and matrices. It is also interactive that each section has a test question to verify and seal the understanding of that topic. –  legends2k Oct 26 '13 at 5:46

5 Answers 5

I faced the same issue some time ago and found those two books which have really good reviews:

The first one seems to be easier to understand for math dummies like myself. I already bought that one, alas I didn't have the time to read it up till now.

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I have both these books at home, and they are both excellent. –  rtperson Jul 22 '10 at 18:52

You're in luck! I just discovered some Linear Algebra tutorials on Wolfire's blog that I felt were really good. The guy writing the tutorials, David, has such a killer way to explain the stuff. It's extremely handy for those that are weak at math since it is showing more practical application than theory (which is what someone weak could use)

  • Part 1 - Vectors addition, subtraction, scalar-vector multiplication
  • Part 2 - Vectors length, distance, normalization, dot product, cross product
  • Part 3 - Basis vectors, matrices, 3d matricies

Be sure to add this to your RSS reader. He is continually writing new posts. Don't forget to read the comments!

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The urls are case-sensitive. Check your links. And the ending slash in the url is required. –  Daniel Dimovski Jul 22 '10 at 17:26
    
That was odd. Should work now. –  David McGraw Jul 22 '10 at 17:38
    
Now "Part 2" and "Part 3" both links to part two.. :D –  Daniel Dimovski Jul 22 '10 at 20:36
    
Darn capital L's and slashes. I shall prevail! –  David McGraw Jul 22 '10 at 20:46

I've found "Mathematics for 3D Game Programming and Computer Graphics" to be an excellent resource. http://www.amazon.com/Mathematics-Programming-Computer-Graphics-Development/dp/1584502770/ref=sr_1_1?ie=UTF8&s=books&qid=1279832969&sr=8-1

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Eric's book is great! The basic math parts are excellent by itself, the more specialized bits make for very good starter material, as long as you don't expect to apply the code fragments and be done. –  Paul-Jan Jul 24 '10 at 7:19

Another good resource in addition to the books listed here is this Linear Algebra course at MIT Open CourseWare.

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I was just about to pick up "Tricks of the 3D Game Programming Gurus" (volume II). It seems really good on the 3d theory side and keeps everything simple from what I saw. I tried to pick up Direct3D/OpenGL alone but I'm like you - I had no idea.

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I used these books when I was first learning but I feel more recently they did me a disservice by not focusing on good structure or concepts. –  Jeff Jul 22 '10 at 22:13

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