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Specifically I would like to mess with the idea of giving each bot a specific "personality" so to speak. Open Arena provides this functionality, and I'm assuming that Warsow/Nexiuz (Xonotic?) may provide the same.

However I remember scouring through Warsow/Nexuiz data files while back and was unable to find anything similar to was OA has. I would like such settings to be stored in plain text configuration, or some similar method that I can use a script to create/edit new profiles, so in that regard, a game that runs in Linux would be preferable as well, but Windows only suggestions still welcome.

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closed as off-topic by Josh Petrie Dec 3 '13 at 5:13

  • This question does not appear to be about game development within the scope defined in the help center.
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Your question seems to be about finding a game that does this, that you could then write a program that manipulates its config files. I don't think you're asking how to make a game that does this. So, it could be moved to – George Duckett Aug 24 '11 at 11:43
I think you're right, I'll repost there, feel free to kill this topic if you think it's not in the scope of gamedev :) – DanH Aug 25 '11 at 8:19
The question was asked at… and closed. – sarahm Dec 7 '11 at 15:32
This question appears to be off-topic because it is asking for kinds of games rather than how to make a game. – Josh Petrie Dec 3 '13 at 5:13
Unreal Tournament (2k4 I think) had a modest array of bot customization options in game. I wrote a machine learning project that applied a team level objective selection and one of the hurdles was making all bots have the exact same individual behavior profile, or the results of the target selection would be lost in the noise of individual bot performance. Long story short, UnrealScript based games should provide you plenty of hooks to customize a bot profile, but this would require more programming than the 'text configuration' files you request. But hey, that's on topic for the site! :) – Patrick M Jun 24 '15 at 15:21