(apologies if this is phrased vaguely due to my lack of knowledge; I'm happy to change the question entirely if someone can suggest a more realistic query)
I'm getting a grip on creating 3D characters in Lightwave, Maya, Blender, etc. My goal is to focus on creating creature & character animations specifically for games. I thought it would be a good exercise to make a few critters with a specific scope. As a non-programmer (I've written a few scripts, but I really don't have a passion to code) - can you point me in the right direction to find some guidelines? (I have a programmer handy who will write the code, but I want to be able to give him assets that are as usable as possible)
I assume that Android games are intended to run on limited hardware - maybe there's a polycount I should shoot for, or a particular memory limit? The resources I've found so far all seem to be helpful to developers - haven't found much oriented in my direction
