I just posted this question over at the the OGRE 3D forums, and I wanted to post it here as well.
I'm a newbie here, just found that OGRE is an amazing engine for 3d programming.
Using the Entity class it's easy to load a static model which was exported via some kind of 3ds max plugin.
But I did't read the source-code of OGRE Because I'm not familar with it, and I just got started with OGRE a couple days ago.
So the question is: Does anyone know if I can load a OGRE mesh via d3d?
Or has anyone been doing something using the
OgreEntity.h and split it out into a separate class which can directly be used in raw direct3d?
I would appreciate if anyone could share some information about the OGRE mesh file format.