In a classic high score leaderboard, the player with the highest score is leading, followed by people with slightly lower scores. In short, higher is better.
But in a game I am working on, the player has to reach the objective by completing various puzzles. The fewer puzzles he needs to solve before reaching his objective, the better. This is somewhat similar to fewest moves possible.
So basically, the leaderboard would be reversed, the player with the lowest
score puzzles needed would lead the board, followed by players who needed slightly more puzzles to reach the goal.
How would I design/build the leaderboard so players understand the principle of lower is better?
Edit: One more important detail: The leaderboard will not be global, but local for one user, so he can track his own progress/improvement. So the design should be clear even if there are no entries yet.