I'm wanting to create a rope that can collide with objects like in the following youtube video:
I'm thinking that you implement the verlet integration which uses points and connects these points with lines. I'm trying to figure out what type of collision detection you would apply to the rope to get the effect in the video.
I'm thinking you would have to do some cd to each point. I would like to use box2D, so I'm wondering would making each point a rigid body work? Any advice would be appreciated.

