3d Max does export Opacity value of an material to Fbx, which in Xna (when importet/processed) can be easily found in BasicEffect of a mesh instance Alpha property (and used in draw method).
My question is:
- Can opacity values on animated mesh be exported (specific opacity states/values over time/keyframes) ??
From what I gathered it seems that only Opacity value of the First frame of animated mesh is exported (and found in BasicEffect of mesh). So if in Max there are keyframes with different opacity values and Max animation preview clearly show these transparency transitions when moving scroll, then do not get exported to Fbx.
Are there knows techniques/hacks to inject opacity from animated meshed (values over time/keyframes) to Fbx?