I come from a .net web background so I am accustomed to using xml .config files. What is the XNA equivalent? It seems to me that using the same practice of a xml config leaves your game open to easy modification (which can be good, I know). In my day-life web development the configs live on servers where users can't access. XNA games live purely on the client (most of the time).
Say I have some values I want in a config, can the config be obfuscated or is there a different configuration management system for XNA? Is the only solution to hardcode the values back in before release so they are not accessible?