As of DirectX10, the usual functions to load a mesh in the .X-format are marked as deprecated and they are DX9 functions anyway. How can I load a mesh from the .X-format into an
ID3DX10Mesh object using the SlimDX wrapper?
There's a "SimpleModel10" sample in our samples distribution for SlimDX -- it is essentially the same code as in the ScapeCode post. In fact, it was written by the same developer.