Game Development Stack Exchange is a question and answer site for professional and independent game developers. Join them; it only takes a minute:

Sign up
Here's how it works:
  1. Anybody can ask a question
  2. Anybody can answer
  3. The best answers are voted up and rise to the top

I'm looking for an AI engine for iOS game development (machine learning, path finding).

share|improve this question

closed as off-topic by Josh Petrie Sep 30 '15 at 3:39

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Josh Petrie
If this question can be reworded to fit the rules in the help center, please edit the question.

You're more likely to find middleware for specific purposes rather than a general AI package. EG a pathfinding package, steering, behaviour tree implementation, etc. Could you be more specific about what needs you have? – tenpn Apr 16 '11 at 10:30
Not really an answer to your question, just remember that anything written in standard C or C++ should work on iOS, it does not have to be Objective-C – slf Apr 17 '11 at 2:48

As @slf commented any C/C++ code can be compiled for iOS devices. so you can use any of these libraries:

  1. dlib is a library which has many useful tools including machine learning.
  2. MicroPather is a path finder and A* solver (astar or a-star) written in platform independent C++ that can be easily integrated into existing code.
  3. Here is a list of some AI libraries suggested on OGRE3D website. Seems they are mostly written in C++ and at least most of them are not depended on OGRE engine itself.
share|improve this answer

Not the answer you're looking for? Browse other questions tagged or ask your own question.