I have a Vector2 and want to move an object towards it... (this vector2 is the mouse position when clicked and I made sure I get only one position when its clicked)
My initial thought was to apply
Rigidbody2D.Addforce(my vector2)
but it acting strangely... How can I push anything towards a point?
N.B: I wanna use physics for it.... because I want to get the pushing feel!