Prompted by this question about becoming a faster programmer, I'm curious to know if anyone has made a significant-sized 2D game in SmallTalk or Squeak.
And if so, how does it compare to C#? I'm using C# with FlatRedBall for my graphics/physics stuff, and I find it pretty easy to make whatever I want to make. Also, how is Squeak/SmallTalk as far as automated testing?
It's not clear from the Squeak site how the games work; are they download-and-play? I prefer in-browser (via a plugin, like Flash/Silverlight).