I'm trying to get my head around scrolling a 2D map that uses a physics engine. If I was to launch a projectile, would I actually be applying the physics to the background images rather than the projectile itself? I'd like to keep the projectile at the center of the 'camera', but I'm not sure how to do this in Silverlight. I thought of using a translate transform to constantly scroll the parent canvas's position, but is this the best way of doing this in Silverlight?
*Edit 2 - Solution *
It turns out the MSI installer of the Physics Helper installs an older version that had a broken camera. I downloaded and recompiled the latest source version and it now works!