I am an MPhil student in Computing Science working on the problem of camera control in graphics. Though the literature of camera control dates back to the end of 1980s, the majority of them (up to my knowledge) is mainly academic and rarely used in games.
Now part of my thesis should be dedicated to camera control methods used in games. But the problem is that I have not implemented all the games in the world, so I can't speak about them. But I suppose there are some references that game developers usually use.
Can anybody help me with this? Even if it is from your own experience rather than a book.