So, looked at a couple of questions similar to this, led me straight into dead ends. I have an object drawn out in ShapeRenderer
, and I wish to rotate only that one object. I have tried shapeRenderer.rotate(x, y, 1, 1)
, however all of my ShapeRenderer
objects rotate. Anyone know how one would go about rotating a single ShapeRenderer
object that is defined by an array of vertices? I've posted how I have drawn my object below.
//LEFT
shapex[0] = x - 59/2;
shapey[0] = y + 53/2;
shapex[1] = x - 18/2;
shapey[1] = y + 30/2 ;
shapex[2] = x - 6/2;
shapey[2] = y + 53/2;
shapex[3] = x - 16/2;
shapey[3] = y -51/2;
shapex[4] = x - 21/2;
shapey[4] = y + 1/2;
EDIT: I have tried to use polygon, however I see no good tutorials showing how to use it.