Are there any real MMOs where the server engine is based on .Net?
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closed as not constructive by Tetrad♦ Feb 28 '12 at 6:28
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I'm pretty sure that CCP Games uses some .NET components on their servers. |
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Vindictus server is fully written in .Net. Vindictus offers only one logical shard with hundreds of thousands of simultaneous users, which can be done via function and data distributed computing techniques. |
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Second Life runs (at least partially) using managed code. They run on MONO, which is a Linux port of .NET. It's possible they're just hosting .NET within C++ for the scripts, but they are running it at least partially. |
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Lord of the Rings Online's client uses .NET 1.1. Not sure about the server. I think Turbine's games (LotRO, DDO, Asheron's Call) use .NET. |
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I don't know of any commercial MMOs off the top of my head, but the NetGore Engine, the successor to the powerful vbGore Engine, is looking pretty good. NetGore is currently in very active development with a growing community. |
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I have no idea of the server side but the DDO client throws exceptions that look like .net when it crashes. |
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RunUO and SunUO are free Ultima Online servers. Ultima Online client can be downloaded for free.
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Sorry, those are Russian games, but I assure you they're very real MMOs and have servers made with .NET. I worked on these servers myself, in fact (-8 |
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Photon Socket Server is a middleware provider which is using C++ as the underlying framework but the bulk of the logic (i.e. what you have access to) is using .NET. |
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