I've been looking up tutorials for UnrealScript, but I'm very confused by what I find.
All tutorials seem to use Visual Studio and nFringe for the coding, plus the UDK editor for the maps.
Every tutorial I've come across seems to assume I want to either modify UT2004 or edit physics. This is not the case. I plan on making some custom maps in UDK with no textures or anything, and script some events for those maps. Lights turning on and off. Doors opening and closing. Walls shifting. That kind of stuff.
As such, the tutorials I've found are confusing and take up a lot of time and configuration I don't understand. Can someone get me on the right path for what I'm trying to do here?