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I'm really looking for some of the basic concepts to get started, like decision trees and some discussion around aspects of AI and what to consider. A tower defense game would be a good example (but without the graphics). I really just want the code behind the scenes that manages game play. I'm not really interested in 3D rendering, etc.


migration rejected from May 9 at 16:15

This question came from our site for professional programmers interested in conceptual questions about software development. Votes, comments, and answers are locked due to the question being closed here, but it may be eligible for editing and reopening on the site where it originated.

closed as off-topic by Josh Petrie May 9 at 16:15

This question appears to be off-topic. The users who voted to close gave this specific reason:

  • "Questions about "how to get started," "what to learn next," or "which technology to use" are discussion-oriented questions which involve answers that are either based on opinion, or which are all equally valid. Those kinds of questions are outside the scope of this site. Visit our help center for more information." – Josh Petrie
If this question can be reworded to fit the rules in the help center, please edit the question.

Ask here Game Development-StackExchange. – AdityaGameProgrammer Mar 20 '11 at 3:04
I flagged this for moderator attention to see if they want to move it. I'm interested to see how they handle this question because it could be equally valid both here and on Game Dev SE. – jmort253 Mar 20 '11 at 3:51
Yeah... this definitely borderline for sure but I see it being fine for this site. – Kenneth Mar 20 '11 at 4:12
It's probably too broad for Game Development, I'll see if I can get one of their moderators to give the final word. – ChrisF Mar 20 '11 at 14:37
I am confused as to what you want. You say 'basic game logic', but just list quite advanced AI topics. – The Communist Duck Mar 20 '11 at 21:15

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