I am running a client-server architecture with an authoritative server running box2d and the client running box2d as well.
If gravity is set to 0, is there any point to linear interpolation and creating the 100ms buffer to smooth client positioning if the forces and impulses of world objects are sent out with each snapshot (say 5 times a second)?
The client would be smoothly simulating with the server and remove the need for interpolation, right?