This a a weird question.
I'm making a game in unity. I have a grid of columns and the height of the columns is changing (lerping) randomly (just cus it looks cool!) I was wondering could I procedurally generate some sort of 2d contour map, then each column would take its height from the contour map, that way nearby columns would be similar in height. Also how would I then get this contour map to fluctuate and change randomly?
If my grid of columns is 10x10 that means this contour map can also be just a 10x10 array with only 100 data points. Can anyone think of a cheap way of achieving something like this?