Currently I am creating a forest scene in the dark, and the trees are shining far away, but when I get close they are fine. I have the shaders set to "Nature/Tree Soft Occlusion [bark/leaves]", but they are still rendering strange far away, but close they are fine.
I tried placing the trees in a folder named "Ambient-Occlusion" like said here, but no luck. Also fog is turned off. Thanks in advance.
UPDATE
When I looked at the trees using the "Render Paths" camera, they appeared red while everything else was green.
UPDATE 2
I have tried re-installing the package I downloaded these from, but still no luck.
UPDATE 3
I have added some trees manually, and they work fine, but when adding them by painting on the terrain I get the problem.
FINAL UPDATE
I tried building the game to see if this had the effect on the .exe, and it didn't. So I just have to ignore when I am debugging it, as it works fine on the build. Thanks for all the help, it just seems like an error with unity. Picture of build:
terrain1.trees.mood == Moods.Happy;
:) \$\endgroup\$