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I've been developing a modification for the Source engine for well over a year, but am now facing some troubles with the weapons, gamemovement (player physics) and player feedback from explosives.
This is all because of my weakness in mathematics!!!
What books, tutorials or any other various texts could you recommend (that have helped you).
\$\begingroup\$Any 3D graphics development requires a decent understanding of linear algebra. Vector math tutorial for 3D Computer Graphics is by far the best resource for learning vectors and matrices. It is also interactive that each section has a test question to verify and seal the understanding of that topic.\$\endgroup\$
The first one seems to be easier to understand for math dummies like myself. I already bought that one, alas I didn't have the time to read it up till now.
You're in luck! I just discovered some Linear Algebra tutorials on Wolfire's blog that I felt were really good. The guy writing the tutorials, David, has such a killer way to explain the stuff. It's extremely handy for those that are weak at math since it is showing more practical application than theory (which is what someone weak could use)
Part 1 - Vectors addition, subtraction, scalar-vector multiplication
I was just about to pick up "Tricks of the 3D Game Programming Gurus" (volume II). It seems really good on the 3d theory side and keeps everything simple from what I saw. I tried to pick up Direct3D/OpenGL alone but I'm like you - I had no idea.
\$\begingroup\$I used these books when I was first learning but I feel more recently they did me a disservice by not focusing on good structure or concepts.\$\endgroup\$