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How do I convert a texture coordinate, like 1,0 into a texel form(a single value?). Like in the image below, what is the value of Q22 in texel?enter image description here

I'm in directx 11.

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    \$\begingroup\$ What is the "texel form" of a coordinate? Do you mean converting a uv-coordinate to a row-major linear offset? \$\endgroup\$
    – MooseBoys
    Oct 30, 2015 at 23:55

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