How do I convert a texture coordinate, like 1,0 into a texel form(a single value?). Like in the image below, what is the value of Q22 in texel?
I'm in directx 11.
How do I convert a texture coordinate, like 1,0 into a texel form(a single value?). Like in the image below, what is the value of Q22 in texel?
I'm in directx 11.