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Sam Hocevar earned this badge 24 times
may 23 at 14:11Hexagon collision detection for fast moving objects?
may 14 at 7:49What do the components of gl_TexCoord mean?
apr 22 at 10:13Circle inside circle collision
feb 1 at 15:52How do I find the angle between two vectors?
jan 18 at 5:24Sorting array of points in clockwise order
jan 17 at 16:54Closest point on an ellipsoid
jan 10 at 16:58Peer-to-peer hostless competitive games of chance?
dec 30 at 1:55Is there an optimum set of colors for 10 players?
dec 21 at 19:24Float or int for currency?
dec 13 at 20:41Is glEnable obsolete/unneeded in OpenGL ES 2?
dec 3 at 0:23Transform Matrix multiplication order
nov 8 at 4:06Moving CW or CCW?
nov 1 at 16:54Formula for three competing heroes, each has one they can beat and one they're beaten by
may 21 '12 at 5:06Ball Physics : Smoothing the final bounces as the ball comes to rest
dec 24 '11 at 18:27What are some non-obvious topics to learn for game development?
dec 13 '11 at 5:28How to create adjustable formula for RPG level up requirements?
dec 9 '11 at 8:53How can I implement hexagonal tilemap picking in XNA?
dec 6 '11 at 22:46How do I create a wide-angle / fisheye lens with HLSL?
nov 28 '11 at 7:05Why would some PNG files extracted from games display incorrectly?