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Sam Hocevar earned this badge 24 times |
may 23 at 14:11
Hexagon collision detection for fast moving objects?
may 14 at 7:49
What do the components of gl_TexCoord[0] mean?
apr 22 at 10:13
Circle inside circle collision
feb 1 at 15:52
How do I find the angle between two vectors?
jan 18 at 5:24
Sorting array of points in clockwise order
jan 17 at 16:54
Closest point on an ellipsoid
jan 10 at 16:58
Peer-to-peer hostless competitive games of chance?
dec 30 at 1:55
Is there an optimum set of colors for 10 players?
dec 21 at 19:24
Float or int for currency?
dec 13 at 20:41
Is glEnable obsolete/unneeded in OpenGL ES 2?
dec 3 at 0:23
Transform Matrix multiplication order
nov 8 at 4:06
Moving CW or CCW?
nov 1 at 16:54
Formula for three competing heroes, each has one they can beat and one they're beaten by
may 21 '12 at 5:06
Ball Physics : Smoothing the final bounces as the ball comes to rest
dec 24 '11 at 18:27
What are some non-obvious topics to learn for game development?
dec 13 '11 at 5:28
How to create adjustable formula for RPG level up requirements?
dec 9 '11 at 8:53
How can I implement hexagonal tilemap picking in XNA?
dec 6 '11 at 22:46
How do I create a wide-angle / fisheye lens with HLSL?
nov 28 '11 at 7:05
Why would some PNG files extracted from games display incorrectly?