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Tetrad earned this badge 65 times |
jun 9 at 6:20
What tools should I consider if my aim is to make a game available to as many platforms as possible?
may 18 at 17:51
How to prevent the “Too awesome to use” syndrome
may 8 at 13:10
Writing Game Engine from scratch with OpenGL
feb 27 at 17:57
Where should I put my mob rendering code?
feb 20 at 10:09
Does Big O really matter?
aug 30 at 8:35
How to get our music into games?
jul 30 at 18:42
What platform is best for Android and iPhone development?
jul 4 '12 at 22:48
2D graphics - why use spritesheets?
may 22 '12 at 4:02
GUI Elements - How to go about them?
apr 9 '12 at 15:17
Getting It Done vs Solid Software Design?
feb 17 '12 at 2:29
Cross-Platform Audio API Suggestions
feb 14 '12 at 17:38
Why does the resolution of floating point numbers decrease further from an origin?
feb 5 '12 at 23:29
What is a good way to store tilemap data?
jan 23 '12 at 18:16
Good 2D Platformer Physics
jan 9 '12 at 21:19
Good game design process for a do-it-all programmer
dec 1 '11 at 0:47
Game logic on the server! Good or bad?
nov 17 '11 at 17:46
How to implement “bullet time” in a multiplayer game?
nov 2 '11 at 18:57
Should collision detection be done server-side or cooperatively between client/server?
oct 26 '11 at 20:49
Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry?
oct 25 '11 at 14:24
What is the most serious limitation of Unity?
oct 20 '11 at 3:48
Independent game developer career advice
oct 13 '11 at 21:46
Tangible benefits to speed-coding your personal game projects
sep 25 '11 at 17:02
Hide game data from player?
sep 6 '11 at 5:38
Should I have a public development blog?
aug 10 '11 at 12:15
Is game development a super elite club?
aug 10 '11 at 12:00
Can I develop games for mobile platforms in C++?
aug 8 '11 at 21:49
Finding unoccluded tiles in tile-based game
jul 17 '11 at 0:38
What is the purpose of having lives?
jun 27 '11 at 18:17
What C++ containers should I use for my UI elements?
may 31 '11 at 7:11
Is game development a no money field?
may 23 '11 at 3:18
What is a good algorithm to detect collision between moving spheres?
may 19 '11 at 20:38
When to roll your own game engine?
apr 27 '11 at 20:32
Approaching the Fun Factor in Game Design
mar 25 '11 at 19:24
When should vector/list be used?
mar 23 '11 at 9:29
What should I expect from volunteer playtesting?
mar 12 '11 at 22:11
Moving around/avoiding obstacles
feb 24 '11 at 0:00
Low coupling and tight cohesion
jan 24 '11 at 22:36
What should I wear to a job interview with a game development company?
jan 24 '11 at 11:36
How to make footsteps sound sync with animation (FMOD/Wwise/similar)
jan 5 '11 at 19:44
Can Achievement systems be implemented later in development?
dec 3 '10 at 19:06
Algorithm for generating a 2d maze
nov 16 '10 at 18:45
What makes Minecraft so great?
sep 17 '10 at 18:23
Import from mesh vs hardcoded vertices performance
sep 15 '10 at 0:40
What math should all game programmers know?
aug 27 '10 at 20:05
STL for games, yea or nay?
aug 27 '10 at 15:45
Game development Blogs
aug 27 '10 at 7:25
Game development Blogs
aug 26 '10 at 18:30
Game development Blogs
aug 17 '10 at 17:03
Easy to use cross-platform 3D engines for C++ game development?
aug 12 '10 at 20:14
C++: Smart pointers, Raw pointers, No Pointers?
aug 9 '10 at 0:39
Level Design Tips
aug 7 '10 at 13:17
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