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Tetrad earned this badge 65 times
jun 9 at 6:20What tools should I consider if my aim is to make a game available to as many platforms as possible?
may 18 at 17:51How to prevent the “Too awesome to use” syndrome
may 8 at 13:10Writing Game Engine from scratch with OpenGL
feb 27 at 17:57Where should I put my mob rendering code?
feb 20 at 10:09Does Big O really matter?
aug 30 at 8:35How to get our music into games?
jul 30 at 18:42What platform is best for Android and iPhone development?
jul 4 '12 at 22:482D graphics - why use spritesheets?
may 22 '12 at 4:02GUI Elements - How to go about them?
apr 9 '12 at 15:17Getting It Done vs Solid Software Design?
feb 17 '12 at 2:29Cross-Platform Audio API Suggestions
feb 14 '12 at 17:38Why does the resolution of floating point numbers decrease further from an origin?
feb 5 '12 at 23:29What is a good way to store tilemap data?
jan 23 '12 at 18:16Good 2D Platformer Physics
jan 9 '12 at 21:19Good game design process for a do-it-all programmer
dec 1 '11 at 0:47Game logic on the server! Good or bad?
nov 17 '11 at 17:46How to implement “bullet time” in a multiplayer game?
nov 2 '11 at 18:57Should collision detection be done server-side or cooperatively between client/server?
oct 26 '11 at 20:49Should I continue studying OpenGL or just switch to DirectX to give me a better chance of landing a job in the game industry?
oct 25 '11 at 14:24What is the most serious limitation of Unity?
oct 20 '11 at 3:48Independent game developer career advice
oct 13 '11 at 21:46Tangible benefits to speed-coding your personal game projects
sep 25 '11 at 17:02Hide game data from player?
sep 6 '11 at 5:38Should I have a public development blog?
aug 10 '11 at 12:15Is game development a super elite club?
aug 10 '11 at 12:00Can I develop games for mobile platforms in C++?
aug 8 '11 at 21:49Finding unoccluded tiles in tile-based game
jul 17 '11 at 0:38What is the purpose of having lives?
jun 27 '11 at 18:17What C++ containers should I use for my UI elements?
may 31 '11 at 7:11Is game development a no money field?
may 23 '11 at 3:18What is a good algorithm to detect collision between moving spheres?
may 19 '11 at 20:38When to roll your own game engine?
apr 27 '11 at 20:32Approaching the Fun Factor in Game Design
mar 25 '11 at 19:24When should vector/list be used?
mar 23 '11 at 9:29What should I expect from volunteer playtesting?
mar 12 '11 at 22:11Moving around/avoiding obstacles
feb 24 '11 at 0:00Low coupling and tight cohesion
jan 24 '11 at 22:36What should I wear to a job interview with a game development company?
jan 24 '11 at 11:36How to make footsteps sound sync with animation (FMOD/Wwise/similar)
jan 5 '11 at 19:44Can Achievement systems be implemented later in development?
dec 3 '10 at 19:06Algorithm for generating a 2d maze
nov 16 '10 at 18:45What makes Minecraft so great?
sep 17 '10 at 18:23Import from mesh vs hardcoded vertices performance
sep 15 '10 at 0:40What math should all game programmers know?
aug 27 '10 at 20:05STL for games, yea or nay?
aug 27 '10 at 15:45Game development Blogs
aug 27 '10 at 7:25Game development Blogs
aug 26 '10 at 18:30Game development Blogs
aug 17 '10 at 17:03Easy to use cross-platform 3D engines for C++ game development?
aug 12 '10 at 20:14C++: Smart pointers, Raw pointers, No Pointers?
aug 9 '10 at 0:39Level Design Tips
aug 7 '10 at 13:17(post deleted or otherwise unavailable)