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This badge has been awarded 84 times. Recently awarded to: |
apr 23 at 13:54
Machine Learning in AI for benefit analysis round to round in a rummy like game
— ryan
986
mar 29 at 3:20
How to maintain artistic consistency when working with multiple artists?
— Panda Pajama
3,0811428
feb 17 at 5:50
Methods of procedural terrain generation that can work using DirectX 9 (SM2.0)?
— Jon
10817
oct 27 at 21:13
How to produce assets effectively on large Flash game projects?
— Antoine Lassauzay
237
sep 19 at 17:46
Physics not synchronizing correctly over the network when using Bullet
— Lucas
403212
jul 28 at 7:45
How do I make my game connect to a server without real IP address?
— user1306322
237217
may 24 '12 at 16:18
Ball Physics : Smoothing the final bounces as the ball comes to rest
— Ste
510520
apr 28 '12 at 16:07
What is an achievable way of setting content budgets (e.g. polygon count) for level content in a 3D title?
— MrCranky
3,621729
feb 21 '12 at 14:09
Ways to manage changing designer data alongside changing player data
— Kylotan
18.3k2567
feb 4 '12 at 14:28
Why can't I import third-party modules I've installed in the python-ogre SDK's interpreter?
— blz
438111
feb 3 '12 at 18:15
IndexOutOfRangeException on World.Step after enabling/disabling a Farseer physics body?
— WilHall
1008
jan 1 '12 at 4:55
How to implement a symmetric 3d field of view algorithm for a roguelike
— Truncheon
132211
dec 14 '11 at 0:05
What rendering techniques would I use to draw a drop shadow effect for cards in a card game?
— Milo
81215
oct 31 '11 at 15:09
(post deleted or otherwise unavailable)
— ashes999
4,56521444
oct 6 '11 at 12:59
How do you setup the Irrlicht and Bullet engines for Android development?
— Metropolis
758