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Christopher Horenstein earned this badge 7 times |
jan 14 at 18:06
XNA 4.0 Post-Processing Libraries?
dec 31 at 19:16
In-Game Level Design with XNA?
apr 8 '12 at 3:57
Is it worth it to use Bullet for 2D physics instead of Box2D for the sake of learning Bullet?
mar 17 '12 at 0:00
How are components properly instantiated and used in XNA 4.0?
dec 28 '11 at 12:39
How can I design an effective game object interaction scheme with a component-based architecture?
dec 14 '11 at 12:40
Creating an electricity/lighting/tesla coil effect in a 2D XNA game?
apr 22 '11 at 4:26
How is 2D lighting implemented?