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11h ago
How can I create a rectangular SDL surface filled with a particular color?
— user3689
3381313
jun 14 at 22:37
When applying Bloom postprocess, error: “XNA…requires TextureFilter to be Point when using texture format Single.”
— Olhovsky
2,688725
jun 14 at 11:07
How do I create an actor class in UDK that will spawn a specific particle system?
— p1LL
112
jun 14 at 4:31
Why can't I add a float4 read from a Texture2D.Sample in the Vertex Shader
— mikeschuld
20519
jun 13 at 6:04
attempt to call field 'removeBody' (a nil value) in Corona, Lua [closed]
— OddCore
1065
jun 13 at 3:04
How to maintain artistic consistency when working with multiple artists?
— Panda Pajama
3,3261430
jun 12 at 13:22
How are non-repetitive pixel backgrounds created in 2D games? (e.g., Superbrothers: Sword & Sworcery EP)
— Michael
23318
jun 10 at 19:44
How do I convert matrices intended for OpenGL to be compatible for DirectX?
— gardian06
644212
jun 10 at 19:14
Is the Manhattan distance monotonic when used as heuristic function?
— happy_emi
274210
jun 8 at 1:53
How do I create a bounding frustum from a view & projection matrix?
— Narf the Mouse
16017
jun 6 at 8:00
What's the proper way to use static objects and singletons in Unity?
— Raven Dreamer
761315
jun 5 at 12:27
Why do most video game guns reload without losing unused ammo in the magazine?
— Jackson Gariety
27027
jun 5 at 10:56
How to capture the screen in DirectX 9 to a raw bitmap in memory without using D3DXSaveSurfaceToFile
— cloudraven
24018
jun 4 at 9:19
Now that Device Central is dead, how can I test my Flash Lite applications?
— Kirby
535