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 Nice Answer Answer score of 10 or more. This badge can be awarded multiple times.

Nathan Reed earned this badge 19 times

may 28 at 14:13
Changing water color based on depth
apr 6 at 19:42
100 points between 0-1000 on an increasing scale
mar 27 at 18:23
Deferred shading - how to combine multiple lights?
feb 13 at 22:25
Determining Poker Hands
feb 10 at 3:02
Why do most game devs prefer OGL for OS X and D3D for Windows?
feb 2 at 0:57
Fast pixelshader 2D raytracing
jan 14 at 16:31
Curious Transparent Holes Render Artifact
dec 24 at 13:40
Why would typeof(T) kill performance?
dec 5 at 12:33
Elegant solution for coloring chess tiles
nov 23 at 19:34
What does the graphics card do with the fourth element of a vector as the final position?
aug 22 at 6:15
Fades in older games. Need some help figuring out how the algorithm was derived
aug 6 at 14:42
What features do basic particle engines have?
jul 10 '12 at 17:46
Sharing functions across multiple shaders
jul 9 '12 at 12:41
Fixed-Function vs Shaders: Which for beginner?
jul 3 '12 at 12:58
Why aren't tangent space normal maps completely blue?
apr 7 '12 at 18:02
GLSL - one-pass gaussian blur
mar 20 '12 at 22:16
How to handle multiple story threads in a RPG game?
nov 5 '11 at 13:32
Optimizing gravity calculations
oct 11 '11 at 9:30
Understanding Perlin Noise

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