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Trevor Powell earned this badge 25 times
feb 19 at 0:58Unable to detect continuous keypress event in SDL
jan 24 at 9:12How to deal with “level design creep?”
dec 14 at 1:06Gigantic 2d maps?
nov 28 at 21:22Using C++11 for cross-platform Game Engine Development
nov 15 at 23:45Why is permadeath essential to a roguelike design?
oct 24 at 4:30Why is this 8 puzzle unsolvable?
sep 29 at 0:02Alternatives to distance fog
apr 6 '12 at 10:37How to avoid game objects accidentally deleting themselves in C++
mar 12 '12 at 15:09Are fonts covered by copyright?
mar 11 '12 at 14:52How can I tactfully ask users to help support my free game?
mar 7 '12 at 21:11How do MMO servers communicate with players who are behind a NAT?
mar 1 '12 at 20:15What is a “Gameplay Programmer”?
feb 16 '12 at 19:13Is a frame-rate jump in my C++ iPhone game a show stopper and how do I find its cause?
jan 14 '12 at 15:41Version control with game development - When should I branch?
dec 13 '11 at 17:59ELO algorithm for handling people who don't play often
nov 17 '11 at 10:56What is realism?
sep 27 '11 at 12:24What do potential employers look for in a good portfolio?
aug 31 '11 at 13:37What makes a computer opponent feel alive?
aug 23 '11 at 10:09Would studying psychology give an advantage to a game designer?
jul 13 '11 at 13:28How do you handle uneven tiles while rendering a tile map?
jun 10 '11 at 6:56How do game clients know that a server is running on their LAN?