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ZorbaTHut earned this badge 30 times |
feb 23 at 8:40
Finding shortest path on a hexagonal grid
dec 5 at 13:18
how to keep a GUI on-screen without moving or resizing it according to camera movement
may 15 '12 at 8:27
Anyone know of other unique playable archetypes?
apr 19 '12 at 14:58
What technology does Starcraft 2 use render its maps?
mar 24 '12 at 22:43
Should collision detection be done server-side or cooperatively between client/server?
mar 3 '12 at 23:26
I have to make a game in 9 days. AHHH!
feb 21 '12 at 23:44
Legal Lego game
feb 6 '12 at 23:14
Objective-C or C++ for iOS games?
sep 25 '11 at 11:07
Equation to make small number big and big number small (gravity)
sep 2 '11 at 6:27
How does pathfinding in RTS games work?
aug 24 '11 at 18:56
Can I get around a Pokemon copyright with new art and minor changes?
jul 19 '11 at 12:17
How to design and implement turn-based system?
jun 20 '11 at 0:05
How much is java used in 2d/3d indie games? (before/after Minecraft)
may 25 '11 at 13:22
Good 2D Platformer Physics
feb 16 '11 at 0:08
(post deleted or otherwise unavailable)
feb 10 '11 at 15:32
How to design a replay system
jan 13 '11 at 6:40
Time based movement Vs Frame rate based movement?
jan 3 '11 at 7:53
Calculating Experience Points earned after a battle
oct 20 '10 at 15:49
How do you prevent inflation in a virtual economy?
oct 6 '10 at 6:39
How closely can a game resemble another game without legal problems
oct 6 '10 at 6:34
Methods of player retention and conversion in MMO games?
oct 4 '10 at 20:41
Algo for given an amount of XP, find a character's level
aug 19 '10 at 19:44
Creating meaningful and engaging quests
aug 17 '10 at 23:53
Texture packing algorithm
aug 11 '10 at 15:24
What is the fastest way to work out 2D bounding box intersection?
jul 30 '10 at 2:14
(post deleted or otherwise unavailable)
jul 23 '10 at 0:13
C++ low-level optimization tips
jul 17 '10 at 22:26
Automated testing of games