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bummzack earned this badge 22 times |
mar 3 at 10:14
Should I calculate in meters or pixels
feb 20 at 21:20
Best technique to create oldschool (fake 3D) racing game?
feb 4 at 13:40
How to gain accurate results with Painter's algorithm?
sep 26 at 2:51
How can you put all images from a game to 1 file?
may 30 '12 at 6:44
Rendering performance for Flash games
apr 28 '12 at 19:37
Strategies to Defeat Memory Editors for Cheating - Desktop Games
apr 26 '12 at 21:06
How do you add equipment to a 3D character model using XNA/Blender?
feb 13 '12 at 5:20
How does A* pathfinding work?
feb 11 '12 at 15:35
Are there any disadvantages of using Distance Squared checks rather than Distance?
jan 10 '12 at 16:49
Helicopter game, but waves?
dec 19 '11 at 17:11
What is a good tool for producing animated sprites?
dec 7 '11 at 17:57
What are the steps to get sound from reality into a game?
dec 5 '11 at 23:13
How can I generate Worms-style terrain?
oct 19 '11 at 13:01
What programming languages would be used to make an Apple App like Angry Birds or Cut the Rope?
oct 2 '11 at 10:54
How would one determine the length of a path?
aug 19 '11 at 16:47
How can I get my objects to move at the same speed regardless of frame rate?
jul 1 '11 at 3:07
3D game on a planet
feb 18 '11 at 15:39
Drawing large 2D sidescroller level terrain
feb 14 '11 at 19:08
Effects to make a speeding spaceship look faster
feb 8 '11 at 20:06
AI control for a ship with physics model
jan 4 '11 at 19:44
2D graphics - why use spritesheets?
dec 22 '10 at 16:02
Implementing a 2D destructible landscape (like Worms)