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bummzack earned this badge 22 times
mar 3 at 10:14Should I calculate in meters or pixels
feb 20 at 21:20Best technique to create oldschool (fake 3D) racing game?
feb 4 at 13:40How to gain accurate results with Painter's algorithm?
sep 26 at 2:51How can you put all images from a game to 1 file?
may 30 '12 at 6:44Rendering performance for Flash games
apr 28 '12 at 19:37Strategies to Defeat Memory Editors for Cheating - Desktop Games
apr 26 '12 at 21:06How do you add equipment to a 3D character model using XNA/Blender?
feb 13 '12 at 5:20How does A* pathfinding work?
feb 11 '12 at 15:35Are there any disadvantages of using Distance Squared checks rather than Distance?
jan 10 '12 at 16:49Helicopter game, but waves?
dec 19 '11 at 17:11What is a good tool for producing animated sprites?
dec 7 '11 at 17:57What are the steps to get sound from reality into a game?
dec 5 '11 at 23:13How can I generate Worms-style terrain?
oct 19 '11 at 13:01What programming languages would be used to make an Apple App like Angry Birds or Cut the Rope?
oct 2 '11 at 10:54How would one determine the length of a path?
aug 19 '11 at 16:47How can I get my objects to move at the same speed regardless of frame rate?
jul 1 '11 at 3:073D game on a planet
feb 18 '11 at 15:39Drawing large 2D sidescroller level terrain
feb 14 '11 at 19:08Effects to make a speeding spaceship look faster
feb 8 '11 at 20:06AI control for a ship with physics model
jan 4 '11 at 19:442D graphics - why use spritesheets?
dec 22 '10 at 16:02Implementing a 2D destructible landscape (like Worms)