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Kylotan earned this badge 36 times
feb 1 at 16:47Why should I use separate initialization and clean up methods instead of putting logic in the constructor and destructor for engine components?
jan 14 at 15:26Little and big endianness in games
jan 8 at 8:34How do you prevent inflation in a virtual economy?
nov 22 at 9:49Why don't C++ Game Developers use the boost library?
oct 15 at 22:55Does an inventory limit in an MMORPG make sense?
sep 19 at 9:46Costs/profit of/when starting an indie company
aug 24 at 17:51STL for games, yea or nay?
aug 9 at 8:37Do higher-level 'Pure AI' concepts (such as Neural-Nets or Genetic Algos) ever get implemented successfully in commercial games?
jul 23 at 15:47How is AI most commonly implemented in popular games?
jul 10 at 7:56How much assembly is really used in modern game code?
jul 7 at 1:45Are there existing FOSS component-based frameworks?
jun 22 '12 at 22:03Is it better to hard code data or find an algorithm?
jun 9 '12 at 8:55From release to business
jun 7 '12 at 22:00How should I structure a design document?
may 28 '12 at 20:39What kind of databases are usually used in an MMORPG?
may 21 '12 at 22:57Graphical quality of open source vs. commercial games
mar 19 '12 at 21:21Multi-platform multi-threading: What are the real challenges?
dec 8 '11 at 20:32What graphic is Final Fantasy 6, Chrono Trigger, Alundra, etc
sep 26 '11 at 0:17Hide game data from player?
jul 30 '11 at 5:24For games that time stamp a saved game (think Half-Life), is the entire game state really being saved every time?
jun 14 '11 at 2:56One Step-Ahead A-Star
jun 10 '11 at 2:46X, Y, Z coordinate standards?
jun 2 '11 at 13:59Huge procedurally generated 'wilderness' worlds
may 31 '11 at 14:06Is game development a no money field?
apr 22 '11 at 19:27How do I turn a game idea, into a game?
feb 14 '11 at 4:07Fight with creativity burnout
jan 31 '11 at 11:42Why is there a lack of games for Linux?
oct 17 '10 at 4:41Programmers/Designers: working with artists