Badge
| Nice Answer | Answer score of 10 or more. This badge can be awarded multiple times. |
Kylotan earned this badge 36 times |
jan 14 at 15:26
Little and big endianness in games
jan 8 at 8:34
How do you prevent inflation in a virtual economy?
nov 22 at 9:49
Why don't C++ Game Developers use the boost library?
oct 15 at 22:55
Does an inventory limit in an MMORPG make sense?
sep 19 at 9:46
Costs/profit of/when starting an indie company
aug 24 at 17:51
STL for games, yea or nay?
jul 23 at 15:47
How is AI most commonly implemented in popular games?
jul 10 at 7:56
How much assembly is really used in modern game code?
jul 7 at 1:45
Are there existing FOSS component-based frameworks?
jun 22 '12 at 22:03
Is it better to hard code data or find an algorithm?
jun 9 '12 at 8:55
From release to business
jun 7 '12 at 22:00
How should I structure a design document?
may 28 '12 at 20:39
What kind of databases are usually used in an MMORPG?
may 21 '12 at 22:57
Graphical quality of open source vs. commercial games
mar 19 '12 at 21:21
Multi-platform multi-threading: What are the real challenges?
dec 8 '11 at 20:32
What graphic is Final Fantasy 6, Chrono Trigger, Alundra, etc
sep 26 '11 at 0:17
Hide game data from player?
jul 30 '11 at 5:24
For games that time stamp a saved game (think Half-Life), is the entire game state really being saved every time?
jun 14 '11 at 2:56
One Step-Ahead A-Star
jun 10 '11 at 2:46
X, Y, Z coordinate standards?
jun 2 '11 at 13:59
Huge procedurally generated 'wilderness' worlds
may 31 '11 at 14:06
Is game development a no money field?
apr 22 '11 at 19:27
How do I turn a game idea, into a game?
feb 14 '11 at 4:07
Fight with creativity burnout
jan 31 '11 at 11:42
Why is there a lack of games for Linux?
oct 17 '10 at 4:41
Programmers/Designers: working with artists