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Andrew Russell earned this badge 5 times

dec 6 '10 at 17:41
How do/should MMOs handle disconnection during PvP?
oct 30 '10 at 15:23
Target Tracking: When to accelerate and decelerate a rotating turret?
oct 19 '10 at 16:19
Data structures for interpolation and threading?
sep 15 '10 at 21:10
Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine
jul 22 '10 at 6:28
What things should an indie game developer never do? [closed]

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