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apr 3 at 16:42
Game architecture / design question - building an efficient engine while avoiding global instances (C++ game)
— Erevis
662
apr 3 at 6:11
How to draw different textures on my cubes DrawUserIndexPrimitive with XNA?
— Colton
1262
apr 2 at 0:22
How is the gimbal locked problem solved using accumulative matrix transformations
— Justin Ehrlich
211
mar 31 at 16:00
Is C++ necessary to learn if I ever want to get a job in the game industry?
— Zach Latta
1312
mar 29 at 22:11
(post deleted or otherwise unavailable)
— google
11
mar 29 at 19:00
Box2D OpenGL debug renderer convert box2d coordinates to world space
— user148459
413
mar 29 at 1:29
How to get characters to be aware that their path is obstructed?
— UnderscoreZero
6877
mar 28 at 8:53
Releasing a game without really having an officially registered company
— Pathachiever11
1214
mar 27 at 12:06
(post deleted or otherwise unavailable)
— Fratyr
1015
mar 26 at 13:10
How to maintain artistic consistency when working with multiple artists?
— Teifi
416112
mar 26 at 11:39
(post deleted or otherwise unavailable)
— Somesh Sahu
11
mar 26 at 8:04
(post deleted or otherwise unavailable)
— George Raven
83
mar 25 at 18:17
(post deleted or otherwise unavailable)
— San
11
mar 25 at 13:21
How to maintain artistic consistency when working with multiple artists?
— Elliott
1938
mar 22 at 17:12
How do I apply pixel shader to specific sprite in XNA 4.0 in a spritesort FrontToBack?
— user27724
111
mar 22 at 9:06
Pixel perfect collision detection between sprite and animated sprite
— KING of Copy Paste
213
mar 21 at 11:34
(post deleted or otherwise unavailable)
— Alexey Baskakov
12
mar 20 at 19:33
How should I calculate the new angle/direction of my ball hitting a wall?
— gordonk
1085
mar 20 at 18:58
How should I calculate the new angle/direction of my ball hitting a wall?
— Maarten
211