|Enlightened||First to answer and accepted with score of 10 or more. This badge can be awarded multiple times.|
Nathan Reed earned this badge 12 times
feb 13 at 22:30Determining Poker Hands
feb 2 at 1:12Fast pixelshader 2D raytracing
jan 15 at 10:06Curious Transparent Holes Render Artifact
dec 24 at 15:15Why would typeof(T) kill performance?
nov 23 at 19:54What does the graphics card do with the fourth element of a vector as the final position?
jul 10 at 18:01Sharing functions across multiple shaders
jul 9 at 14:31Fixed-Function vs Shaders: Which for beginner?
jul 6 at 19:39Why aren't tangent space normal maps completely blue?
apr 7 '12 at 18:47GLSL - one-pass gaussian blur
mar 20 '12 at 22:31How to handle multiple story threads in a RPG game?
nov 5 '11 at 14:02Optimizing gravity calculations
oct 11 '11 at 10:35Understanding Perlin Noise