Badge
| Enlightened | First to answer and accepted with score of 10 or more. This badge can be awarded multiple times. |
Nathan Reed earned this badge 12 times |
feb 13 at 22:30
Determining Poker Hands
feb 2 at 1:12
Fast pixelshader 2D raytracing
jan 15 at 10:06
Curious Transparent Holes Render Artifact
dec 24 at 15:15
Why would typeof(T) kill performance?
nov 23 at 19:54
What does the graphics card do with the fourth element of a vector as the final position?
jul 10 at 18:01
Sharing functions across multiple shaders
jul 9 at 14:31
Fixed-Function vs Shaders: Which for beginner?
jul 6 at 19:39
Why aren't tangent space normal maps completely blue?
apr 7 '12 at 18:47
GLSL - one-pass gaussian blur
mar 20 '12 at 22:31
How to handle multiple story threads in a RPG game?
nov 5 '11 at 14:02
Optimizing gravity calculations
oct 11 '11 at 10:35
Understanding Perlin Noise