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Byte56 earned this badge 33 times
may 18 at 11:20Help me please to choose proper path-finding algorithm
may 15 at 20:06AI system recommendations for a Hive mind system
apr 17 at 23:30Why Hex Maps instead Octagon Maps?
apr 1 at 14:46Decision Tree vs Behavior Tree
mar 24 at 11:25Scrambling word into least recognizable form
feb 24 at 1:12Getting a 2D “pixel” cloud to follow a mouse
feb 23 at 20:22Choose tile based on adjacent tiles
feb 7 at 16:50Algorithm to simplify building/structural meshes
jan 7 at 23:13Why is chunk size often a power of two?
jan 6 at 19:57Mesh manipulation on GPU vs CPU
dec 19 at 20:58OpenGL: Where shoud I place shaders?
oct 27 at 14:58Where are all the tutorials for libGDX?
oct 22 at 0:59(post deleted or otherwise unavailable)
oct 18 at 8:21Having a list of rooms with theirs connection to each other, how do I find isolated room groups?
oct 17 at 9:00Should Vector3 inherit from Vector2?
sep 22 at 11:14Do I really need to “learn” C# for XNA if I know Java?
sep 20 at 11:42Game Clock Precision
sep 4 at 13:18Which software licenses cover my needs?
jul 26 at 7:48Why use this equation to get a percentage?
jul 21 at 22:13How do history generation algorithms work?
jul 15 at 12:41Do I require a game engine when I want to make a game?
jul 2 at 15:47Role of systems in entity systems architecture
jun 28 '12 at 8:14Random map generation
may 31 '12 at 18:49What are milestones for a game developer to gauge their progress?
apr 18 '12 at 14:57Prevent players from wallhacking in an online FPS?
apr 18 '12 at 11:02Is it possible to design a multiplayer game which can be played from different devices?
nov 19 '11 at 2:55How does UVW texture mapping work?
may 24 '11 at 7:06How does a single programmer make a game?