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| Enlightened | First to answer and accepted with score of 10 or more. This badge can be awarded multiple times. |
Byte56 earned this badge 33 times |
may 18 at 11:20
Help me please to choose proper path-finding algorithm
may 15 at 20:06
AI system recommendations for a Hive mind system
apr 17 at 23:30
Why Hex Maps instead Octagon Maps?
apr 1 at 14:46
Decision Tree vs Behavior Tree
mar 24 at 11:25
Scrambling word into least recognizable form
feb 24 at 1:12
Getting a 2D “pixel” cloud to follow a mouse
feb 23 at 20:22
Choose tile based on adjacent tiles
feb 7 at 16:50
Algorithm to simplify building/structural meshes
jan 7 at 23:13
Why is chunk size often a power of two?
jan 6 at 19:57
Mesh manipulation on GPU vs CPU
dec 19 at 20:58
OpenGL: Where shoud I place shaders?
oct 27 at 14:58
Where are all the tutorials for libGDX?
oct 22 at 0:59
(post deleted or otherwise unavailable)
oct 18 at 8:21
Having a list of rooms with theirs connection to each other, how do I find isolated room groups?
oct 17 at 9:00
Should Vector3 inherit from Vector2?
sep 22 at 11:14
Do I really need to “learn” C# for XNA if I know Java?
sep 20 at 11:42
Game Clock Precision
sep 4 at 13:18
Which software licenses cover my needs?
jul 26 at 7:48
Why use this equation to get a percentage?
jul 21 at 22:13
How do history generation algorithms work?
jul 15 at 12:41
Do I require a game engine when I want to make a game?
jul 2 at 15:47
Role of systems in entity systems architecture
jun 28 '12 at 8:14
Random map generation
may 31 '12 at 18:49
What are milestones for a game developer to gauge their progress?
apr 18 '12 at 14:57
Prevent players from wallhacking in an online FPS?
apr 18 '12 at 11:02
Is it possible to design a multiplayer game which can be played from different devices?
nov 19 '11 at 2:55
How does UVW texture mapping work?
may 24 '11 at 7:06
How does a single programmer make a game?