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This badge has been awarded 602 times. Recently awarded to: |
may 17 at 8:25
make a sphere rolling on a roulette mesh stop at predetermined place
— Seth Battin
1,826321
may 9 at 16:48
What problems could occur if you make use of both the Monogame API and the underlying graphics API?
— Josh Petrie
30.1k562117
may 9 at 12:27
Does an indie game developer really need to know graphics programming beyond the basics?
— Philip
64137
may 6 at 20:20
Want to develop my own primitive physics engine, don't know how to start with its high-level architecture. Suggestions?
— brice
965312
may 3 at 19:02
What is billboarding, and can/should it be used in 3D games to create special effects for weapon blasting effects?
— concept3d
59538
apr 16 at 15:06
How can I make a shader effect that looks like a lightly shaded pencil drawing?
— Josh Petrie
30.1k562117
apr 16 at 3:10
How does a 2D game like Zelda handle the character being behind buildings where only part of him is shown?
— Blodyavenger
47126
apr 15 at 2:03
How can I change the acceleration of an object to arrive at a particular time?
— Anko
3,36811435
mar 19 at 17:01
Starting out - should I make complete games or just play around?
— jhocking
8,21212235
mar 17 at 5:25
What should I do about legal considerations for an indie game?
— Cameron Fredman
2,363325
feb 28 at 23:59
Are .sln / .csproj usefull for sharing the Unity project?
— Alexander Konstantinov
290313
feb 22 at 18:14
Difference between “staggered” isometric and “normal” isometric tilemaps?
— Junuxx
656213