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jan 18 '11 at 16:46
Why does glGetUniformLocation report some of my uniform locations as -1?
— dugla
26029
jan 18 '11 at 0:26
How to detect which edges of a rectange touch when they collide in iOS
— Mike King
1083
jan 17 '11 at 9:16
What is the Xbox360's D3DRS_VIEWPORTENABLE equivalent on WinXP D3D9?
— Jim Buck
17519
jan 15 '11 at 19:46
Android threads trouble wrapping my head around design [duplicate]
— semajhan
1532
jan 12 '11 at 23:55
Basic tutorial/introduction for 3d matrices, idealy in c++, without openGl or directX
— René Nyffenegger
1183
jan 12 '11 at 19:40
What happens to allocated video memory when the program terminates?
— Artium
1183
jan 11 '11 at 11:30
Physics in my game confused after restructuring the Game loop
— Julian Assange
15715
jan 10 '11 at 16:30
How should I show shared resources during a Shared Resource game in the Galaxy Editor?
— Mag Roader
1616
jan 8 '11 at 11:34
How does Blizzard manage to support Mac OS and Windows in their games?
— begray
1584
dec 30 '10 at 14:37
Who know how to implement the 2D bone animation showed in the game?
— Huang F. Lei
336316
dec 26 '10 at 11:12
How do I disable texture filtering for sprite scaling in XNA 4.0?
— Daniel T.
20226
dec 23 '10 at 10:42
Can a user / a game developer get their credit back in dollars? If yes, at what cost?
— e-satis
1164
dec 23 '10 at 4:02
What are some famous games developed with .NET and/or XNA? [closed]
— Graviton
139129