I currently am doing art for a game being made (by me...) and started to think of multiple different ways of animating.
The two I am currently debating, with myself, is single layered animation and multiple layered animation.
Single: The entire character is done on one layer, with all of the required frames.
Multiple: Different body parts on their own separate layer (i.e. arm on one, leg on another, and so on)
I would like help figuring out the pros and cons of these so then I could decide, preferably from someone who has done one or the other...or both, but anyone that could offer assistance would be greatly appreciated.