A tag is a keyword or label that categorizes your question with other, similar questions. Using the right tags makes it easier for others to find and answer your question.

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a cross-platform game creation system that focuses on easy art pipeline process. It consists of a game engine and an integrated development environment. The game engine's scripting is built o…
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a multiparadigm, managed, garbage-collected, object-oriented programming language created by Microsoft in conjunction with the .NET platform.
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a game framework by Microsoft that allows deployment for Xbox Live Indie Games as well as Windows Phone 7.
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a graphics standard and API which targets the desktop and workstation markets. It is designed to be easy to accelerate with dedicated computer hardware, and hence most implementations give g…
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a statically typed, free-form, multi-paradigm, compiled, general-purpose programming language.
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both a popular object-oriented programming language and runtime environment which allows Java programs to run unchanged on most hardware and software platforms.
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2D refers to two dimensional space where coordinates are represented with X and Y values.
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an operating system for mobile devices developed and maintained by Google, Inc. This tag should contain specific programming questions about Android.
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the determination of whether or not two or more entities make contact with each other during gameplay.
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a cross-platform Java game development framework based on OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, iOS and your WebGL enabled browser.
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Relating to the motion of objects through space and time. Including concepts such as acceleration (thrust and gravity), mass, collision response, friction and more.
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3D refers to three dimensional space where coordinates are represented with X, Y and Z values.
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Mathematics questions deal with the arithmetic, geometry, calculus, formulae and other calculations used in the development of a game.
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the creation and balancing of game systems and mechanics. Not for programming questions about "design" of features, engines, etc. Not for visual design questions about the looks of as…
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a computer program that runs on graphics hardware and provides a high degree of control over how scenes are rendered
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A bitmap (raster image) used in a texture mapping process.
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a prototype-based scripting language that is dynamic, weakly typed and has first-class functions. It is a multi-paradigm language, supporting object-oriented,…
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a set of multimedia APIs from Microsoft aimed primarily at game developers. Popular APIs within the DirectX collection include Direct3D, XInput, and XAudio.
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a collection of libraries and tools that provide a framework to create games.
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structured. For questions on the internal design of a game engine.
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The simulation of an in-game entity's motion, such as running or sitting or striking.
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A very generic term referring to visual part of a game. Try to avoid unrelevant usage and instead tag for specific graphics type (2D, 3D), API, framework or a library you are using, if possible.
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used for calculation, data processing, and automated reasoning. More precisely, an algorithm is an effective method expressed as a finite list of well-defined instructions for calculati…
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A 2D rendering of an object in space.
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The process of generating an image or series of images from a model by means of computer programming.
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a programming environment that allows you to use Visual Studio to create games for Windows Phone, the Xbox 360 console, and Windows-based computers.
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Refers to 5-th edition of Unity Engine, released in March 2015, featuring their new Standard Shader. It uses PhysX 3.3 and has many other upgrades over it's predecessor.
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an open-source rigid-body 2D physics simulation library for games, written in C++, with ports in various languages
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viewed from a camera, which is the viewpoint from which the game world is observed from.
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A programming language for OpenGL shaders.
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the circular movement of an object around a specific axis.
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an operating system for mobile devices created by Apple Inc. It runs on the iPhone, iPad, and iPod touch.
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A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.
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Two or more computers connected together via cable bound or wireless communication links for the purpose of information exchange.
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The design and/or logic of how an in-game entity makes decisions about its behavior.
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the process of designing, writing, testing, debugging, and maintaining the source code of computer programs.